AI Insights · Timothy · October 2021
Top 5 High Fantasy Games in Europe Q3 2021: Unified Platform Performance
Discover the performance trends of the top high fantasy games in Europe during Q3 2021, including insights on downloads, revenue, and active users.
In the third quarter of 2021, the top high fantasy games on a unified platform in Europe showed varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of these games, with data provided by Sensor Tower.
Coin Master from Moon Active maintained a strong presence in the market. Weekly revenue exhibited a consistent trend, peaking at approximately $5.8M in late June and stabilizing around $5.5M towards the end of September. Weekly downloads saw fluctuations, starting at around 184K and ending at 168K. Active users showed a gradual decline from 2.1M to 1.7M throughout the quarter.
Clash of Clans by Supercell experienced notable peaks and troughs in weekly revenue. It started with a high of $4.3M in late June, dropped significantly to $1.5M by mid-July, and then peaked again at $4M at the end of August. Downloads remained relatively stable, ranging between 208K and 292K. The game’s active users showed minor fluctuations, maintaining an average of around 18M throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. demonstrated impressive revenue spikes, particularly in the weeks of June 28 and August 30, with revenues hitting $2.3M and $4.7M respectively. Weekly downloads were strong, peaking at 324K in late July. Active users saw a steady increase, reaching up to 2.7M by the end of September.
Clash Royale, also by Supercell, showed varied revenue trends with a peak of $3.4M in early July and another peak of $3M in early September. Weekly downloads were consistently around the 300K mark, peaking at 373K in late June. Active users saw a gradual increase, starting at 22.8M and reaching 24M by the end of the quarter.
Empires & Puzzles: Match 3 RPG from Small Giant Games had a more stable revenue trend, with weekly revenue maintaining around $1.6M to $2.1M. Downloads fluctuated slightly, starting at 52K in late June and dropping to 37K by the end of September. Active users followed a slight downward trend from 1.3M to 1.1M over the quarter.
These trends provide a snapshot of the high fantasy games market in Europe for Q3 2021. For more detailed insights and data, visit Sensor Tower.